Every so often we’re blessed with a developer update from the Mount & Blade II: Bannerlord creators at TaleWorlds studio. Each time raises my level of anticipation to astronomical levels, all in which exceed the human capacity to fully understand. Okay, maybe not that much. But I’m really excited for this game. Here’es why.
Bannerlord is seven years in the making…
Developers announced this game 7 years ago in 2012. However, despite such a long wait there’s been much going on behind the scenes at TaleWorlds studio. They let us in on lots of in-game screenshots and we can really start to see the game as a serious work in progress with huge potential.
With no official release date (many have mentioned 2019, but we can only hope) and lots of teasing media releases from the developers, I couldn’t help but compile a list of my favorite updates and features.
These new additions to the franchise have all mostly been confirmed, but of course, are subject to change at any time. Here’s what I’ve seen so far and here’s why I’m happily and excitedly waiting for this release.
We might be seeing massive battles…
Will we see even more units in Bannerlord?
TaleWorlds developers have been gracious to give some hints as to how large the battles will be, however, nothing is written in stone as of the moment.
Fan gossip regarding the player count and media updates hint that the game’s battles could see as much as three to six hundred individual units. This is massive step up from the previous game which was capped at 200 units.
Imagine how much more intense siege battles could be. Hopefully a larger unit count correlates with larger maps, more strategizing, and of course, holding on for dear life when defending against a MASSIVE army.
Deep down, I’m a bit skeptical that such large of a number units will come to fruition because of how demanding the resources may be in the hardware department. Of course, I love Mount and Blade and will gladly accept whatever we’re offered (with my fingers crossed and heart hopeful for huge battles).
Siege Battles Get More Features
New siege elements? Say no more. This has been a feature of the game that I personally felt needed a bit more attention and it seems my prayers have been answered.
Some new things we can expect from these new siege battles include catapults, ballista, siege towers, and ladders. One of the first videos that the game developers showed off a massive siege battle that included all of these different siege elements.
Start Your Own Crime Syndicate
We’ve heard news that crime syndicates are going to be a strong new feature in this upcoming chapter.
Becoming a crime boss allows the player to infiltrate different cities and compete with rival gangs for supremacy. Mount and Blade players could raid villages and trade routes before but this feature adds a new layer of depth to the gameplay in that particular area.
I’m curious about how competing gangs will behave and what type of an experience this will yield for fans who want to experience a medieval Godfather role. Or perhaps… Grand Theft Bannerlord, anyone?
Bannerlord’s Graphics Are Looking Beautiful
The first thing that caught my eye in the wave of in-game screenshots is how great the game looks. It’s full of life, it’s spacious, detailed, and looks like it’s going pack a serious punch for gamers out there with high-end GPU’s.
We can already see a huge step forward for the series in regard to the quality of modeling, detail, lighting, and really, the overall look of this upcoming addition. I’m personally excited to see what the potential of the graphics will ultimately end up being.
It’s worth mentioning that several of these new features include changing weather and new dialogue scenes that are more realistic and interesting compared to Mount and Blade. You can read about Mount & Blade II: Bannerlord dialogue enhancements on their January 10th developer update.
Bannerlord Introduces Castle Building
TaleWorlds developers are adding a massive feature that have fans begging for more information. From what we understand, when you gain control of a town or region, you can then build a castle to defend that area. There could really be a lot to this as building a castle requires a lot of resources and manpower.
You may also remember from the first Mount and Blade that defending individual towns and regions could be challenging and overly-difficult, sometimes taking away from the fun-level of the game.
With that being said, I’m curious to see how the castles will change the experience of defending territories and the overall feel of the game. Will this new feature balance out the campaign difficulties from the first game? I’m excited to find out.
I’m honestly so hyped for the release of this game that it hurts. 7 years in the making. 7 years of patiently waiting. 7 years of anticipation. Bigger battles, crime syndicates, graphics overhaul, new siege elements, and castle building. That might not even be the end.
What features do you want to see? Do you have a favorite? Did I miss anything?
Let me know what you think in the comments!
All images in this article are property of TaleWorlds Entertainment. Thank you so much for your hard work and development updates. We’re sincerely rooting for you! (..and keeping our fingers crossed for more awesome updates). For more information about Taleworld Entertainment’s lineup of games and even more Mount and Blade II: Bannerlord developments.